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Artist

  • ?shabana_may+ -653

Copyright

  • ?pokemon+ -393,380

Character

  • ?gardevoir+ -17,331

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Information

  • ID: 9086677
  • Uploader: redtails »
  • Date: 2025-08-02 09:30
  • Update: 2026-08-08 19:35
  • Size: 934.0 KB .jpg (1536x2048) »
  • Top tagger: redtails (24)
  • Source: i.pximg.net more
  • Rating: General
  • Views: 1
  • Score: 0
  • Favorites: 0
  • Status: Active

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This post belongs to a parent (learn more) « hide
Media asset #1
Point 1 - Head Shape The overall silhouette should evoke a smooth, curved shape. The front part should stick out slightly. The games often depict this shape, but official illustrations tend to show it a bit flatter. Unlike Mega Gardevoir, the tip should point diagonally downward.
Point 2 - Waist This is the most important point for giving a glamorous impression. It's recommended to make the waist about 1.5 to 2 times the thickness of the arms. Be careful: the waistline sits slightly lower than the color boundary.
Point 3 - Arms Slightly longer than a human's arms, and about twice as thick as the forearms. Since the middle finger is longer, it's effective to hide the rear fingers.
Point 4 - Legs Extremely tempting to draw in detail, but doing so too finely or exposing them too much can make the appearance awkward. Unless it's a low-angle shot, the full view of the legs is rarely visible, so try not to show too much of them.
Danbooru

Artist's commentary

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  • サーナイトの描き方解説

    How to Draw Gardevoir: A Guide

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    Point 1 - Head Shape The overall silhouette should evoke a smooth, curved shape. The front part should stick out slightly. The games often depict this shape, but official illustrations tend to show it a bit flatter. Unlike Mega Gardevoir, the tip should point diagonally downward.
    Point 2 - Waist This is the most important point for giving a glamorous impression. It's recommended to make the waist about 1.5 to 2 times the thickness of the arms. Be careful: the waistline sits slightly lower than the color boundary.
    Point 3 - Arms Slightly longer than a human's arms, and about twice as thick as the forearms. Since the middle finger is longer, it's effective to hide the rear fingers.
    Point 4 - Legs Extremely tempting to draw in detail, but doing so too finely or exposing them too much can make the appearance awkward. Unless it's a low-angle shot, the full view of the legs is rarely visible, so try not to show too much of them.

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