Everyone has days when they suddenly want to draw a Barrett M82. Rough.Drawing the preliminary sketch based on the rough. At this stage, I do some pose adjustments; I decided it would be "just after firing", so I raised the muzzle slightly.Trace the sketch.Click thisFirst color the skin, then hair, clothes, and finally rough coloring for the weapon. I'm not good at effects...I also drew the poor black swallowtail butterfly that's going to be blown to pieces.I thought it'd be cooler to have the shell casing flying, but apparently they don't actually fly up so I fixed that.Cut out the masking area. In my case, I lock the transparency for this.LayerTo apply toning, add pin lights and soft lights to a new layer.I drew lots of smokey dust for the swallowtail butterfly bits (sorry about that, butterfly...), and after that, repeatedly added a japanese paper texture (burnt color: negative filter brightness 48%).So I wouldn't be dissatisfied, I added a little more dust and put the entire body in the middle of smoke. To bring out some ambience I use new layer -> comparison (brightness) a few times. That raised the quality. (Production time: about 10 hours)
Everyone has days when they suddenly want to draw a Barrett M82. Rough.
Drawing the preliminary sketch based on the rough. At this stage, I do some pose adjustments; I decided it would be "just after firing", so I raised the muzzle slightly.
Trace the sketch.
Click this
First color the skin, then hair, clothes, and finally rough coloring for the weapon. I'm not good at effects...
I also drew the poor black swallowtail butterfly that's going to be blown to pieces.
I thought it'd be cooler to have the shell casing flying, but apparently they don't actually fly up so I fixed that.
Cut out the masking area. In my case, I lock the transparency for this.
Layer
To apply toning, add pin lights and soft lights to a new layer.
I drew lots of smokey dust for the swallowtail butterfly bits (sorry about that, butterfly...), and after that, repeatedly added a japanese paper texture (burnt color: negative filter brightness 48%).
So I wouldn't be dissatisfied, I added a little more dust and put the entire body in the middle of smoke. To bring out some ambience I use new layer -> comparison (brightness) a few times. That raised the quality. (Production time: about 10 hours)
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