If there's a battleship included in the fleet composition, regardless of friend or foe,there will be a second shelling phase before the closing torpedo salvo.The second shelling phase is ordered not by ship range,but instead by the placement of ships in the fleet by the Commander, starting from the top.Even in a situation where we can't wipe out the enemy fleet during the first phase,our opportunities to attack before entering night battle increase.Along with the risk of getting hit too, of course.With this, the dangerous night battle is avoided, and we can advance while limiting fatigue accumulation and ammo consumption.ConsumptionAmmunitionFatigueAccumulatesNight BattleIt's a wonderful merit.Yes, I'm not sleepingFlagshipDestroyer
Range: ShortLight Cruiser
Range: MediumBattleship
Range: LongScreechBattleship
Range: LongHeavy Cruiser
Range: MediumDestroyer
Range: ShortBut in exchange for their strong firepower,battleships don't carry torpedoes.RepresentativeIn addition to being able to avoid night battles,isn't it the best to be able to win before we come close to the range of torpedo attacks?That's all! Did everyone understand what I've discussed?Ah, there will be supplementary lessons for the Commander until you understand.Ugh...
Although that'd be a rewardYes ma'am!Light Cruiser SendaiI don't get it... something like not going to night battle is...A night battle idiot...
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