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Artist

  • ?arryn_diaz+ -4

Copyright

  • ?the_legend_of_zelda+ -35,781
  • ?the_legend_of_zelda:_ocarina_of_time+ -4,835

Character

  • ?princess_zelda+ -15,447
  • ?sheik+ -798

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Meta

  • ?commentary+ -3,068,396
  • ?concept_art+ -7,234
  • ?english_commentary+ -1,213,883
  • ?highres+ -7,925,669

Information

  • ID: 1298174
  • Uploader: redtails »
  • Date: 2013-09-23 19:09
  • Update: 2026-07-30 14:03
  • Size: 323.8 KB .jpg (800x1325) »
  • Top tagger: redtails (64)
  • Source: dresdencodak.tumblr.com more
  • Rating: Sensitive
  • Views: 1
  • Score: 0
  • Favorites: 0
  • Status: Active

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This post belongs to a parent (learn more) « hide
Media asset #1
Danbooru

Artist's commentary

Inspired by Anita Sarkeesian’s Video Game Tropes vs Women, I wanted to pitch a Zelda game where Zelda herself was the hero, rescuing a Prince Link. 

Clockwork Empire is set 2,000 years after Twilight Princess, and is not a reboot, but simply another iteration in the Zelda franchise. It just so happens that in this case, Zelda is the protagonist. I’m a very big Zelda fan, and worked hard to draw from key elements in the continuity and mythos.

This concept work is meant to show that Zelda as a game protagonist can be both compelling and true to the franchise, while bringing new and dynamic game elements that go farther than being a simple gender swap.

Hope you like it!

(for more info about this project, check out my FAQ)

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