cel_rendering
Other names: トゥーンシェーディング, 三渲二
A technique found in 3D media that mimics the appearance of 2D illustrations.
A well-known example is The Legend of Zelda's Breath of the Wild.
In 3D media, cel rendering is typically employed by use of minimalist textures and shaders. This may include hard-edged shadows and highlights, sometimes to a degree that causes visual color banding, and other times, there may be an intentional omission of shadows altogether (e.g. Untitled Goose Game). There may also be use of a prominent outline (Okami), and on the flipside, there may be an omission of an outline altogether.
For the 2D cel shading technique, see anime coloring instead.
Examples
- !post #8928999
- !post #9908229
Media examples
<b>Anime</b>
<b>Videogames</b>
See also
Post analytics
Analytics for cel_rendering.
Related tags (occurrences / 493 matching posts)
- 1girl377 / 493
- solo363 / 493
- 3d357 / 493
- looking at viewer329 / 493
- highres280 / 493
- smile273 / 493
- long hair242 / 493
- hair ornament224 / 493





