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cel_rendering

Other names: トゥーンシェーディング, 三渲二

A technique found in 3D media that mimics the appearance of 2D illustrations.

A well-known example is The Legend of Zelda's Breath of the Wild.

In 3D media, cel rendering is typically employed by use of minimalist textures and shaders. This may include hard-edged shadows and highlights, sometimes to a degree that causes visual color banding, and other times, there may be an intentional omission of shadows altogether (e.g. Untitled Goose Game). There may also be use of a prominent outline (Okami), and on the flipside, there may be an omission of an outline altogether.

For the 2D cel shading technique, see anime coloring instead.

Examples

  • !post #8928999
  • !post #9908229

Media examples

<b>Anime</b>

  • Ajin
  • BanG Dream!
  • Idolmaster Shiny Colors
  • Shinigami Bocchan to Kuro Maid
  • Trigun Stampede

<b>Videogames</b>

  • Jet Set Radio
  • NEO: The World Ends With You
  • Ni no Kuni
  • The Legend of Zelda: The Wind Waker

See also

  • Low poly

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