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  • ?sophitia_alexandra+ -438

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Information

  • ID: 7041180
  • Uploader: redtails »
  • Date: 2024-05-03 13:08
  • Update: 2026-08-07 05:43
  • Size: 433.3 KB .jpg (1400x1115) »
  • Top tagger: redtails (31)
  • Source: blog.goo.ne.jp more
  • Rating: General
  • Views: 1
  • Score: 0
  • Favorites: 0
  • Status: Active

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Media asset #1
Get a chance Take a chance
Uโ€”umm...
In other words: your victory in SoulCalibur depends on how many opportunities you can create for yourself
Guarding is part of that, right? We've just talked about it
And avoiding attacks by using the 8-Way Run or crouching are some more ways to create opportunities
Ohโ€”
Eekโ€”
Let's see which possible result of your attack leads to new opportunities
You attack
More opportunities follow
You hit the enemy
Yaaay
You are free to decide if you want to attack or move
Gyah
You were guarded against
You've lost your opportunity
You have to work to regain the initiative by guarding against or dodging your opponent's strikes
Hmm, so I create opportunities when I hit the enemy or when I guard against their attacks, I see
That's right
There's more that you can do to increase your number of opportunities
Low-hitting attacks cannot be blocked in standing guard
Grrah!
Uh
You can also tackle opponents in standing guard with throws
You can increase your chances a lot if you just add those two into the mix
For example... by using low attacks when your enemy is trying to guard against you or by using a throw after you've managed to hit the enemy
All right! I'll create lots of opportunities that'll allow me to win!
Hey sis! Let's continue that game right away!
Practice! I wanna practice!
Sorry, I have to make dinner...
Eh?
Attacks can be broadly divided into highs, mids and lows based on the way they hit Please choose the best kind of attack to use wisely depending on your opponent's guard stance Highs: can be blocked with standing guard and completely miss characters in crouch guard state Mids: cannot be blocked with crouch guard, but can be blocked with standing guard Lows: cannot be blocked with standing guard, but can be blocked with crouch guard Throws can be divided into normal throws (such as ๐Ÿ„ฐ + ๐Ÿ„ถ or ๐Ÿ„ฑ + ๐Ÿ„ถ) and crouch throws. The first kind is effective against standing opponents and the second is effective against crouching opponents. It's also possible to escape throws by pressing ๐Ÿ„ฐ or ๐Ÿ„ฑ when the opponent tries to grab you (throw escape)
Danbooru
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    Get a chance Take a chance
    Uโ€”umm...
    In other words: your victory in SoulCalibur depends on how many opportunities you can create for yourself
    Guarding is part of that, right? We've just talked about it
    And avoiding attacks by using the 8-Way Run or crouching are some more ways to create opportunities
    Ohโ€”
    Eekโ€”
    Let's see which possible result of your attack leads to new opportunities
    You attack
    More opportunities follow
    You hit the enemy
    Yaaay
    You are free to decide if you want to attack or move
    Gyah
    You were guarded against
    You've lost your opportunity
    You have to work to regain the initiative by guarding against or dodging your opponent's strikes
    Hmm, so I create opportunities when I hit the enemy or when I guard against their attacks, I see
    That's right
    There's more that you can do to increase your number of opportunities
    Low-hitting attacks cannot be blocked in standing guard
    Grrah!
    Uh
    You can also tackle opponents in standing guard with throws
    You can increase your chances a lot if you just add those two into the mix
    For example... by using low attacks when your enemy is trying to guard against you or by using a throw after you've managed to hit the enemy
    All right! I'll create lots of opportunities that'll allow me to win!
    Hey sis! Let's continue that game right away!
    Practice! I wanna practice!
    Sorry, I have to make dinner...
    Eh?
    Attacks can be broadly divided into highs, mids and lows based on the way they hit Please choose the best kind of attack to use wisely depending on your opponent's guard stance Highs: can be blocked with standing guard and completely miss characters in crouch guard state Mids: cannot be blocked with crouch guard, but can be blocked with standing guard Lows: cannot be blocked with standing guard, but can be blocked with crouch guard Throws can be divided into normal throws (such as ๐Ÿ„ฐ + ๐Ÿ„ถ or ๐Ÿ„ฑ + ๐Ÿ„ถ) and crouch throws. The first kind is effective against standing opponents and the second is effective against crouching opponents. It's also possible to escape throws by pressing ๐Ÿ„ฐ or ๐Ÿ„ฑ when the opponent tries to grab you (throw escape)

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