
Artist's commentary
保護設施
巴哈小屋:https://home.gamer.com.tw/homeindex.php?owner=zxcvbnm049
保護設施-遍布多個區域能容納大量公民的避難設施,有舊時代的維生間僅能提供生物維持數百年的生命,目前已知此類設施在”斷區事件”時被大量建設,並在”機雲霧叛變事件”中被”奪回行動”的過程中遭到不同程度的破壞,各地的保護設施因此斷線資料損毀至今仍依照殘餘指令執行著最初的任務,這類設施會依照”斷區協議”權限命令附近的機雲霧執行指令,強制保護"公民"並禁閉反抗者,”尤其抓狐還會整個黏上來強制更衣什麼的”造成有公民身分的狐們特別覺得困擾,還會攻擊越過警戒線無公民身分的移動物,也會造成其他狐的困擾。
總之發現此類設施必須標記在全視圖上,如果被抓住可以試著逃出去或是等待30日我們會轟炸一次已標記設施,在那時候逃出去吧,至於未標記設施...無法逃脫就等待標記吧百年後還是能出來的...救援?成本實在太高了...而且..禁止破壞!!..那些設施會生產果凍..布丁舊時代的甜品什麼的...
Protectional Facilities
Personal page on Bahamut Game Forum:https://home.gamer.com.tw/homeindex.php?owner=zxcvbnm049
Protective Facilities - Evacuation facilities across multiple areas that can accommodate a large number of citizens, which have life-supporting rooms from the last era, can only support life for hundreds of years. It is known that such facilities were massively built during the "Zone Disconnecting Event", damaged in varying degrees during the "Mission of Taking Back" of "the Insurrection of the Mechanical Smog" so that their data is corrupted and disconnected, but still performing the original task by executing the residual instructions. With the "Pact of Zone Disconnecting" privilege, such facilities would make the mechanical smog to execute commands, which will protect "citizens" compulsorily and imprison the resists, "Especially they will catch foxes and glue us to replace our clothes by force or something", the behavior of attacking mobiles which crossed the cordon without citizenship will also make foxes with or without identity feeling persecuted.
In short, the facility must be marked on the full-view map once discovered. If captured, one can try to strafe immediately or wait for 30 days when we will strafe flagged facilities. As for the unflagged...just wait for flagging if unable to escape, you will able to get rid of it hundreds of years later. Rescue? The cost will be too high...and NO DESTROYING!! Such facilities will produce desserts from the old era like jelly or puddings...
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